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Applying UML and Patterns

Artikel Nr. 951100418240
  98.30
Mitwirkende Craig Larman . - Genre Programmiersprachen, IT & Informatik . - Medium Fester Einband
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Applying UML and Patterns

Foreword.

Preface.

I. INTRODUCTION.

1. Object-Oriented Analysis and Design.

    What Will You Learn? Is it Useful?

    The Most Important Learning Goal?

    What is Analysis and Design?

    What is Object-Oriented Analysis and Design?

    A Short Example.

    What is the UML?

    Visual Modeling is a Good Thing.

    History.

    Recommended Resources.

2. Iterative, Evolutionary, and Agile.

    What is the UP? Are Other Methods Complementary?

    What is Iterative and Evolutionary Development?

    What About the Waterfall Lifecycle?

    How to do Iterative and Evolutionary Analysis and Design?

    What is Risk-Driven and Client-Driven Iterative Planning?

    What are Agile Methods and Attitudes?

    What is Agile Modeling?

    What is an Agile UP?

    Are There Other Critical UP Practices?

    What are the UP Phases?

    What are the UP Disciplines?

    How to Customize the Process? The UP Development Case.

    You Know You Didn't Understand Iterative Development or the UP When.

    History.

    Recommended Resources.

3. Case Studies.

    What is and isn't Covered in the Case Studies?

    Case Study Strategy: Iterative Development + Iterative Learning.

    Case One: The NextGen POS System.

    Case Two: The Monopoly Game System.

II. INCEPTION.

4. Inception is Not the Requirements Phase.

    What is Inception?

    How Long is Inception?

    What Artifacts May Start in Inception?

    You Know You Didn't Understand Inception When...

    How Much UML During Inception?

5. Evolutionary Requirements.

    Definition: Requirements.

    Evolutionary vs. Waterfall Requirements.

    What are Skillful Means to Find Requirements?

    What are the Types and Categories of Requirements?

    How are Requirements Organized in UP Artifacts?

    Does the Book Contain Examples of These Artifacts?

    Recommended Resources.

6. Use Cases.

    Example.

    Definition: What are Actors, Scenarios, and Use Cases?

    Use Cases and the Use-Case Model.

    Motivation: Why Use Cases?

    Definition: Are Use Cases Functional Requirements?

    Definition: What are Three Kinds of Actors?

    Notation: What are Three Common Use Case Formats?

    Example: Process Sale, Fully Dressed Style.

    What do the Sections Mean?

    Notation: Are There Other Formats? A Two-Column Variation.

    Guideline: Write in an Essential UI-Free Style.

    Guideline: Write Terse Use Cases.

    Guideline: Write Black-Box Use Cases.

    Guideline: Take an Actor and Actor-Goal Perspective.

    Guideline: How to Find Use Cases.

    Guideline: What Tests Can Help Find Useful Use Cases?

    Applying UML: Use Case Diagrams.

    Applying UML: Activity Diagrams.

&...

Applying UML and Patterns

Spezifikationen
ISBN 978-0-13-148906-6
Untertitel An Introduction to Object-Oriented Analysis and Design and Iterative Development
Verlag Prentice Hall Intern.
Mitwirkende Author: Craig Larman
Genre Programmiersprachen, IT & Informatik
Medium Fester Einband
Seiten 703
Edition 3. A.
Sprache en
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